Disciples of the Technotheurge
Abilités de faction
- Restricted Schema Node: During setup, choose a technology specialty token of your choice and place it on a planet in your home system. That planet gains the corresponding technology specialty. This technology specialty may be exhausted only when researching a unit upgrade technology.
- Metallurgic Resonance: After you research a unit upgrade technology, gain 1 command token.
- Consecration: [Action]: You may spend 3 influence to consecrate an upgraded unit technology you control. Place a marker on that technology card. The Consecration Perk: Your consecrated units cannot be targeted or affected by the Action Cards or Faction Abilities of other players during combat. An exhausted technology card loses this perk until it is refreshed.
- Technological Rigidity: When you research a non-unit technology, you must spend 2 additional resources as part of the cost.
Note de promesse de faction
Technotheurgic Indulgence
Technologies de faction
Recursive Fabrication Routines

Cybernetic Reforging (Mech Upgrade)
Combat: 5
[This card has no color trait and cannot be used to satisfy technology prerequisites.]


Percée technologique
Vaisseau mère
This ship’s combat value is reduced by 1 for each unit upgrade technology you own.
The Altar of Hulls
This ship’s combat value is reduced by 1 for each unit upgrade technology you own.
Coût
8Combat
8 (x2)Déplacement
2Capacité
2Mech
Whenever you consecrate a unit technology, you may place 1 mech from your reinforcements in a system that contains 1 or more units of that technology type.
The Iron Monk
Whenever you consecrate a unit technology, you may place 1 mech from your reinforcements in a system that contains 1 or more units of that technology type.
Coût
2Combat
6Dirigeants
Agent
Commandant
Héro
Système principal
Gallerie
FAQ
Q: Can a technology be both consecrated and exhausted?
A: Yes. Exhaustion removes the Consecration Perk for that technology until it is readied, but it remains consecrated.
Q: Does Recursive Fabrication Routines reduce the cost of units produced with abilities or only production steps?
A: It only applies during production. It does not reduce costs paid for unit abilities, attachments, or non-production placement effects.
Q: Does the "Anointed Transference Modulator" allow my non-consecrated ships to take the shortcut?
A: No. The text explicitly states, "When moving a consecrated unit..." Non-consecrated units (such as un-upgraded Carriers or Destroyers) must calculate distance across the hex grid normally. They cannot "see" or utilize the adjacency network.
Q: If a consecrated Carrier or Dreadnought uses the shortcut, can it carry non-consecrated ground forces or Fighters with it?
A: Yes. Under standard TI4 movement rules, units being transported in a ship's cargo bay are moved by the transport ship as a single movement step. Because the transport ship itself is consecrated and eligible to use the shortcut, it safely carries its cargo along through the folded space.
Q: Can I use this adjacency network to fire PDS Space Cannons or play localized Action Cards across the galaxy?
A: No. The ability modifies adjacency strictly "for the purpose of movement." It does not make the systems adjacent for combat, production, PDS Space Cannon targeting, or checking the range of components like the Gashlai Peerless or Biotic abilities.
Q: What happens if a technology card is exhausted? Can its units still use the network?
A: No. If a unit upgrade technology card is exhausted (whether to fuel a faction ability, an economy card, or your Hero), those units instantly lose their Consecration perk. Because they are no longer considered consecrated, they cannot use the Anointed Transference Modulator network, nor can other consecrated ships warp to their system, until that technology card is readied during the Status Phase.
Q: Does utilizing this network trigger "Space Cannon Defense" or Grav Rift rules?
A: Because you are moving directly from one adjacent system to another, you completely bypass any physical hexes in between. You do not roll for Grav Rifts or trigger Space Cannon Offense from PDS units stationed in the bypassed tiles. However, once your ships arrive in the target active system, they are subject to standard Space Cannon Defense or planetary hazards normal to that system.
Custom components
Carte de faction
Histoire
Unités de départ
1 cruiser
1 destroyer
1 PDS
1 carrier
3 fighters
3 infantry
1 space dock
Technologies de départ
Commodités
2
Complexité
Modérée
Couleurs de faction
Bleu
Noir
Mauve
Discussion
- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
- When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
- After 1 of your mechs is destroyed, gain 1 trade good
- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
- During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
- At the end of your turn, you may exhaust this card to redistribute your command tokens
- When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
- Your ships can move into and through asteroid fields
- When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll