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THE COVEN OF DARK AGES

Faction abilities

  • HEX: Apply +1 to the result of each of the active players space combat rolls in systems containing a hex token.
  • SCHOOLS OF MAGIC: At setup, place 3 hex tokens into your home system. When you activate a system, you may move 1 hex token into the active system if it does not already contain one.
  • SPIRITUAL GUIDANCE: After a player wins a space combat in a system containing a hex token, that player draws an Action Card.

Faction Promissory Note

GEBO, THE GIFT
When the Covven player draws an action card:
The Coven player gives you that action card.

Then, return this card to the Coven player.

If you activate a system containing 1 or more of the Coven player's units, return this card to the coven player.

Faction Technologies

RAIDHO, THE JOURNEY

Apply +1 to the movement value of any player's ships starting their movement in a system containing a hex token.
Prerequisites:

INGWAZ, THE FERTILITY

When any player is using the PRODUCTION ability of units in systems containing a hex token, increase the total PRODUCTION value by 3.
Prerequisites:

Breakthrough

Synergy
After you activate a sytem, you may spend 1 influence to move a hex token into a system containing a player's ship.

Flagship

Name
Cost
Combat
Move
Capacity
Abilities
NAUTHIZ, THE NEED
8
7 (x2)
1
6

SUSTAIN DAMAGE

The maximum number of non-fighter ships you can have in this system is equal to 2 more than the number of tokens in your fleet pool.

NAUTHIZ, THE NEED

SUSTAIN DAMAGE

The maximum number of non-fighter ships you can have in this system is equal to 2 more than the number of tokens in your fleet pool.

Cost

8

Combat

7 (x2)

Move

1

Capacity

6

Mech

Name
Cost
Combat
Abilities
URUZ, THE STRENGTH
2
6

SUSTAIN DAMAGE

While fighting in a system containing a hex token, this unit may roll one additional die during combat.

URUZ, THE STRENGTH

SUSTAIN DAMAGE

While fighting in a system containing a hex token, this unit may roll one additional die during combat.

Cost

2

Combat

6

Leaders

Agent

Name
Unlock
Ability
Card
MAIDEN TIWAZ
Unlock: At Game Start
Ability:
After a player activates a system:

You may exhaust this card to allow that player to move 1 hex token into the active system or any system containg at least one of their ships.
MAIDEN TIWAZ Card

Commander

Name
Unlock
Ability
Card
MISTRESS ANSUZ
Unlock: Win a space combat in a system containing a tex token
Ability:
When you draw an action card, you gain 1 trade good.
MISTRESS ANSUZ Card

Hero

Name
Unlock
Ability
Card
HIGH PRIESTESS JERA
Unlock: Have 3 Scored Objectives
Ability:
ACTION:
You may place or move any amount of hex tokens.
Then, perform a tactical action in a system containing a hex token without placing a command token, even if the system already has your command token in it; that system still counts as being activated. Then, purge this card.
HIGH PRIESTESS JERA Card

Home system

Name
Resources/Influence
Flavor Text
Resources/Influence: 2/1
Flavor Text: Up until this day it was never possible to cartograph Othala. As soon as any machine tries to map it, the machine would mysteriously fail. And no one dares to set foot on this cursed planet to map it themselves.
Resources/Influence: 2/1
Flavor Text: As the armada of Space Crusaders was close to reaching Othala, Algiz appeared out of nowhere. It unleashed an ion storm across the system, forcing the armada to retreat. No one knows where it suddenly came from.

Custom components

Name
Type
Amount
Images
HEX TOKEN
Type: Token
Amount: 3
HEX TOKEN front HEX TOKEN back

Faction Sheet

Lore

Starting Units

1 dreadnought

1 cruiser

1 carrier

2 fighters

3 infantry

1 space dock

Starting Technologies

Commodities

2

Complexity

High

Faction colors

Purple

Black

Pink

Discussion

Plasma Scoring
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die
Magen Defense Grid
At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.
Duranium Armor
During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round
Assault Cannon
At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships
AI Development Algorithm
  • When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
  • When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
Self Assembly Routines
  • After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
  • After 1 of your mechs is destroyed, gain 1 trade good
Neural Motivator
During the status phase, draw 2 action cards instead of 1.
Dacxive Animators
After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
Hyper Metabolism
During the status phase, gain 3 command tokens instead of 2
X-89 Bacterial Weapon
After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
Psychoarchaeology
  • You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
  • During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
Bio-Stims
You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies
Sarween Tools
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
Graviton Laser System
You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
Transit Diodes
You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Integrated Economy
After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.
Scanlink Drone Network
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units
Predictive Intelligence
  • At the end of your turn, you may exhaust this card to redistribute your command tokens
  • When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
Antimass Deflectors
  • Your ships can move into and through asteroid fields
  • When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll
Gravity Drive
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Fleet Logistics
During each of your turns of the action phase, you may perform 2 actions instead of 1
Light/Wave Deflector
Your ships can move through systems that contain other players' ships
Dark Energy Tap
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Sling Relay
ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks